Serious Engine SKA (SKeletal Animation) Tools
Version 1.07
Release Notes

This archive contains extra files that you will need to create and use SKA models for Serious Sam: The Second Encounter game modifications.

Contents:

ReadMe.txt        - this file
Shaders.dll       - the needs to go into the Bin\ directory in order to be able to load SKA models
SKAInfo.txt       - general technical information about SKA system and formats of ASCII files
SKAGuideV1.01.htm - guide for importing models into SKA studio
LwPlugins.htm     - short explanation of functionality of supplied LW 7 plugins
Zorg\             - example SKA models with complete LightWave sources
Images\           - illustrations for SKAGuide
Plugins\          - the plugins and corresponding source code

How to use this:
1) Make sure you read first few sections of "SKAInfo.txt", so you know what it's all about. 
2) Then copy "Shaders.dll" into the "Bin\" directory, so you are able to start SeriousSKAStudio and load models. 
3) Copy the exporter plugin and script into your LightWave plugins directory so you will be able to export models from LightWave (see "LwPlugins.htm" for more info).
4) Copy Zorg directory into your SeriousSam directory. Put it under "Models\Enemies\". You should now be able to load the Zorg SKA model in SeriousSKAStudio.
5) Read the SKAGuide to find out how to export and setup your own models.

If you need any help or have some questions to ask, visit the Modeling and the Coding forums at Seriously! (See
www.seriouscommunity.com, www.planetserious.com or 
www.3dactionplanet.com/serioussam .)



 