## SKA Lightwave exporter plugins

Lightwave exporter pack consist of few plugins (Modeler and Layout ones) and some extra ones usable for easier creation of data ready to be exported into SKA format.
There are 2 ways of exporting mesh, skeleton and animations, either from Layout (all 3) or from Modeler (mesh only for static models).
Layout plugin is Master Channel class run from Masterplugins pulldown (or assigned to shortcut). For easier activation, we created LWSKAExportLauncher.ls LScript which can be add into main interface (or run thru shortcut). For more details about running and using Layout exporter please refer to SKA guide.
Modeler part consists of 3 plugins:
SKA exporter -exports mesh with uv maps,morhp maps,surface names and weight maps. It should be used when exporting meshes that will be used in static models where animations and skeletons arent used.
Copy Weight Maps - copies weightmaps from object in background layer to object in foreground layer. Main purpose is to copy weights from mani mesh to its lod meshes.
Surface to Weights -created to easy convert models animated with sections (Puppetmaster/SockMonkey) to meshes that are animated with bones. Newly created weightmaps have names taken from surface names and points from surfaces. All Modeler plugins can be directly add to Modeler's interface.